Showing posts with label animation walk cycle. Show all posts
Showing posts with label animation walk cycle. Show all posts

Sunday, 30 October 2011

Walk cycle 3

Here is a third attempt at a walk cycle, I measured the leg length of both the upper and lower leg so that he wouldn't get shorter and the legs would stay the same length, I also added arms and kept them the same length like with the legs, I tried to do it with the body but he bends down when he hits the ground to show the force of the impact so that was harder to do.

        There are quite a few problems with the arms, first of all they look very jerky and seem to clump around the keyframes, so I will have to go back and change that. When his foot hits the ground his body bends and this makes it appear as though his arms grow longer making him temporarily apelike, plus I don't like how the hands suddenly move. Other than that I am pretty happy with this, especially the legs as they don't seem to jump any more.

Thursday, 27 October 2011

Walk cycle 2

OK So here is another walk cycle, the only thing that I can spot that is glaringly obvious is that the leg that the character is standing on wobbles from about frame 14 to frame 23. I also think that the passing position on the foreground leg goes to fast, because it seems to jump a little bit. The knee circle also seems to jump around quite a lot I have noticed.

I think I will go back and change the wobbling leg, and perhaps play around a bit with the spacing so that the passing position is longer/more obvious. I will try to change the knee's but they aren't my biggest concern at the moment.

Tuesday, 4 October 2011

Walk cycle 1

Here is my first attempt at a walk cycle, there are quite a few issues as is to be expected in the first one but I don't think its all that bad.
The hands are the worst bit as I couldn't decide what shape to put them so the shape basically changes every frame which results in the flickering look, also when he goes up it does kind of jump, plus I think he goes to high considering how low down the foot is at its highest point.

I also noticed that the whole body changes angle imbetween frames 8 and 10, and that often the position of the knee cap often shifts around...making the upper part of the leg longer than the shorter. I also think that the arms need to move more as they pretty much stay locked in the same shape and the whole arm rotates. So I will have a look at that.

The frame rate could also do with slowing down, perhaps to 12 fps as it almost looks like he is running.

I am going to make a few changes to this walk cycle and reshoot it, if I'm not 100% happy with it I will start a new one, without arms shoot it at all the different stages-keyframes, then keyframes with one imbetween imbetween them then with more imbetweens etc.