Showing posts with label walk cycle animation. Show all posts
Showing posts with label walk cycle animation. Show all posts

Sunday, 20 November 2011

Happy walk cycle slow down

Ok so I tried to make a him slow down rather than suddenly stop so he can look at the football and here is what it looks like! I also made the walk cycle into a character.

The reason that the walk appears to jump a little bit is because I am missing a few frames and I will try to track them down after I have finished writing this. I think that the slow down is still a bit sudden, but I think it will do. 

If anyone has any opinion on this that would be helpful

Monday, 26 September 2011

Walk Cycles

Right so we have moved on from ball bounces and are now doing walk cycles, using the same method as before, I have done walk cycles before one on flash and the other in Blender 3d, I shall put a link to both on this blog.

The one in flash was ok, it started of as a stick man but I thought I'd Jazz it up a little by making the stick man into a zombie...as you do! I realise now that the legs move much to fast as I only used 8 frames, for two steps.
you can look at that one here

The Blender one was pretty much a disaster now I look back on it. I over exaggerated the steps plus the foot goes through the box the character is standing on you can look at the 3d one here

I have started on my first hand drawn one but I am already noticing problems where the arms aren't the right length and the legs are thinner in some frames than others, hopefully as they will be on for a grande total of 1/25th of a second it will not stick out too much, but I intend to continue anyway because at least it will give me a good idea of ways to improve